Monday, December 31, 2012

FutureTech 2013 : The 8th FTRA International Conference on Future ...

FutureTech 2013 CFPs (Springer LNEE: SCOPUS and EI Index)

===============================================================================
The 8th FTRA International Conference on
Future Information Technology (FutureTech 2013)

http://www.ftrai.org/futuretech2013

September 4-6, 2013, Gwangju, Korea

Published by Springer-LNEE (EI and SCOPUS Index)

Hosted by KITCS, http://www.kitcs.or.kr
Sponsored by FTRA, http://www.ftrai.org
Technically Sponsored by KIPS, http://www.kips.or.kr
===============================================================================

----------------------
Introduction
----------------------
Future technology information technology would stand for all of
continuously evolving and converging information technologies, including
digital convergence, multimedia convergence, intelligent applications,
embedded systems, mobile and wireless communications, bio-inspired
computing, grid and cloud computing, semantic web, user experience and
HCI, security and trust computing and so on, for satisfying our
ever-changing needs.
In past twenty five years or so, Information Technology (IT) influenced
and changed every aspect of our lives and our cultures. Without various
IT-based applications, we would find it difficult to keep information
stored securely, to process information efficiently, and to communicate
information conveniently. In the future world, IT will play a very
important role in convergence of computing, communication, and all other
computational sciences and application and IT also will influence the
future world's various areas, including science, engineering, industry,
business, law, politics, culture, medicine, and so on.
Our conference is intended to foster the dissemination of
state-of-the-art research in all future IT areas, including their
models, services, and novel applications associated with their utilization.

FutureTech 2013 is the next edition of FutureTech 2012(Vancouver, Canada), FutureTech 2011(Loutraki, Greece), FutureTech 2010 (Busan, Korea,
May 2010) which was the next event in a series of highly successful the International Symposium on Ubiquitous Applications & Security Services
(UASS-09, USA, Jan. 2009), previously held as UASS-08 (Okinawa, Japan,Mar. 2008), UASS-07 (Kuala Lumpur, Malaysia, August, 2007), and UASS-06
(Glasgow, Scotland, UK, May, 2006).

---------------------------------------------
TOPICS (included, but are not limited to)
----------------------------------------------
* Track 1. Hybrid Information Technology
* Track 2. High Performance Computing
* Track 3. Cloud and Cluster Computing
* Track 4. Ubiquitous Networks and Wireless Communications
* Track 5. Digital Convergence
* Track 6. Multimedia Convergence
* Track 7. Intelligent and Pervasive Applications
* Track 8. Security and Trust Computing
* Track 9. IT Management and Service
* Track 10. Bioinformatics and Bio-Inspired Computing
* Track 11. Database and Data Mining
* Track 12. Knowledge System and Intelligent Agent
* Track 13. Game and Graphics
* Track 14. Human-centric Computing and Social Networks

-----------------------------
SUBMISSION and Publications
------------------------------
There will be a combination of presentations including scientific papers. Prospective authors are invited, in the first instance, to submit papers for oral presentations in any of the areas of interest for this conference. Authors should submit a paper with 6-8 pages in length, including all figures, tables, and references. If you want to submit more than page limitation, you can add up to 2 extra pages with the appropriate fee payment.

All accepted papers will be included in the conference proceedings published by Lecture Notes in Electrical Engineering (LNEE) - Springer (indexed by EI and SCOPUS).

Papers must strictly adhere to page limits as follows.
- Regular Paper: 6 pages (Max 2 extra pages allowed at additional cost : by 8 pages)

Papers exceeding the page limits will be rejected without review.

Please use the Springer Proceedings format for submission. Template is available on:
http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0

Submission system: http://www.editorialsystem.net/futuretech2013

Distinguished accepted and presented papers in FutureTech 2013, after further revisions,
will be published in the special issues of the following international journals (Pending):
- The Journal of Supercomputing (JoS) - Springer (SCI)
- Wireless Personal Communications - Springer (SCIE)
- Cluster Computing - Springer (SCIE)
- Ad Hoc & Sensor Wireless Networks - Old City Publishing (SCIE)
- Human-Centric and Information Sciences (HCIS) - Springer
- International Journal of Information Technology, Communications and Convergence (IJITCC) - Inderscience
- Journal of Convergence (JoC) - FTRA

-----------------
Important Dates
-----------------
Submission Deadline: March 1, 2013
Authors Notification: May 1, 2013
Author Registration: May 15, 2013
Final Manuscript: May 15, 2013
Conference Dates: September 4-6, 2013

----------------------
ORGANIZATION
----------------------
==Steering Chairs==
James J. Park, SeoulTech, Korea
Hamid R. Arabnia, The University of Georgia, USA

==General Chairs==
Doo-soon Park, SoonChunHyang University, Korea (Leading Chair)
Ivan Stojmenovic, University of Ottawa, Canada
Hsiao-Hwa Chen, National Cheng Kung University, Taiwan
Fatos Xhafa, Technical University of Catalonia, Spain

==Program Chairs ==
Min Choi, Chungbuk National University, Korea (Leading Chair)
Uyen Trang Nguyen, York University, Canada
Robert C. Hsu, Chung Hua University, Taiwan
Horacio Gonzalez-Velez, National College of Ireland, Ireland
Yejun He, Shenzhen University, China

==Workshop Chairs ==
Seung-Ho Lim , Hankuk University of Foreign Studies, Korea (Leading Chair)
Jaime Lloret Mauri, Universidad Politecnica de Valencia, Spain
Yu Chen, State University of New York - Binghamton, USA

==Advisory Committee==
Seok Cheon Park, Gachon University, Korea
Makoto Takizawa, Seikei University, Japan
Mohammad S. Obaidat, Monmouth University, USA
Han-Chieh,Chao National Ilan University, Taiwan
Laurence T. Yang, St Francis Xavier University, Canada
Young-Sik Jeong, Wonkwang University, Korea
Albert Zomaya, University of Sydney, Australia
Wanlei Zhou, Deakin University, Australia
Ruppa K. Thulasiram, University of Manitoba, Canada
Hai Jiang, Arkansas State University, USA
Yuanchun Shi, Tsinghua University, China

==Publicity Chairs==
Cain Evans, Birmingham City University, UK
Lee Chulung, Korea University, Korea
Antonio Coronato, ICAR, Italy
Rung-Shiang Cheng, Kunshan University, Taiwan
Haixia Zhang, Shandong University, China
Rafael Falcon, Larus Technologies, Canada
Xu Shao, Institute for Infocomm Research, Singapore

==Local Arrangement Chairs==
Cheonshik Kim, Sejong University, Korea
Namje Park, Jeju National University, Korea
Deok-Gyu Lee, ETRI, Korea

==Program Committee==
TBA

================================================================================================
Call for Workshop Proposals
----------------------------

Several workshops will be held in conjunction with FutureTech 2013 with the aim to explore special topics and provide international forums for scientists,
engineers, and computer users to exchange and share their experiences, new ideas, and research results on hot topics on Future Information Technology.
Workshops for presenting papers from industrial companies and papers on implementations of systems and services are very welcome.
All accepted papers will be included in the conference proceedings published by Lecture Notes in Electrical Engineering (LNEE) - Springer (indexed by EI and SCOPUS).
In general, a workshop takes one day, although multiple-days and half-day workshops are welcome. Please send a workshop proposal by Jan. 30, 2013 to Leading Workshop Chair: Prof. Seung-Ho Lim (slim@husfs.ac.kr).

Financial Support for Workshop Organizer:
If a workshop were organized successfully, the organizer (1 organizer per 1 workshop) will get:
* At least 10 papers registration: Free 1 registration
* At least 20 papers registration: Free 2 registration

==Important Dates==
Jan 15, 2013 Workshop Proposal Submission Due
Jan 30, 2013 Workshop Acceptance Notification
May 15, 2013 Camera-ready paper due
September 4-6, 2013 Workshop/Conference events
================================================================================================

-----------------------
CONTACT INFORMATION
-----------------------
For further information regarding the conference paper submission / program and workshop organization,
please contact to: Profs. James Park (parkjonghyuk1@hotmail.com), Min Choi (miin.chae@gmail.com), or Seung-Ho Lim (slim@husfs.ac.kr).

- The End -

Source: http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=27958©ownerid=46080

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Sunday, December 30, 2012

Jamaica One of the Favorite Locations for India Weddings


The string of all-inclusive beach resorts in Jamaica have hosted a number of Indian-style weddings in the past year. At least four Indian weddings took place in the famed Montego Bay area, the playground of the rich and the famous, in November and a similar number of weddings are scheduled for the next few months.

Not too far from America's southeast coast, Jamaica is a most sought after wedding destination during the dreary winter months.

In December, Kerry and Sam Singh, the newly-elected Congressman from the Michigan state assembly took their wedding vows at a beach resort in the Montego Bay area. US-born Sam Singh is a former two-term mayor of East Lansing town. An avid traveller, he took 15 months off from his political and professional activities to travel around the world. It was natural for him to choose an exotic location for his wedding and guests from Michigan and India attended the beach wedding early in December.

Just a couple of weeks before the Singh wedding, some members of the small Indian community in MoBay, as Montego Bay is known locally, were contacted by a wedding planner with an urgent request. A wedding party had asked for an Indian drum for the wedding festivities. It was for a big wedding planned for mid-November for a couple of doctors from New Jersey with a guest list of over 300. Under the impression that it was a dholak that was required for a ladies sangeet function, the one used for the weekly satsang was shown to the wedding planner, who sent a picture to the groom's parents. But it turned out that the wedding party wanted a 'dhol' (big drum) for the groom's procession. Finally a local businessman offered to fly out a dhol player from Miami for the function.

Another wedding party from Michigan was better equipped when they reached Jamaica a couple of weeks later. They had hired Sachin Gupta, a DJ and dhol-player well known on the Indian festive circuit in the Detroit area, to handle the Indian music during the wedding festivities. The wedding took place over the Thanksgiving weekend (Nov 24-27), with Sachin Gupta's dhol-playing kicking up a storm in the island known for its calypso, reggae and rasta music.

All-inclusive holiday resorts that offer three meals, unlimited snacks, drinks and beverages and other facilities for a set cover charge suit American wedding groups and many of them have geared up to cater to the requirements of an Indian wedding. The luxurious beach resorts have learnt to offer special facilities to make the great Indian weddings a grand success.

While destination weddings normally involve about 20-50 guests, the numbers at Indian weddings can be anywhere from 100 to 300 baraatis - the groom's family and friends and the bride's family and friends.

Wedding planners at resort hotels have learnt to cater to a variety of requests, from supplying mehndi services and Indian chefs to Indian singers, often calling on the Indian community for help in sourcing the services.

Prominent businessman and former president of MoBay Indian Association Rajkumar Sablani explained that Mobay like the other Jamaican towns has a small but well-knit Indian community that is willing to help when required. Indians in Jamaica came from different parts of India and retain close ties with their families back home. The majority of them are engaged in trade and business activities. The community has grown to the size that "most of the necessities of Indians living in Jamaica are now available. Some years ago it was difficult to get whole-wheat flour (atta) and Indian foodstuff here. We had to import from Miami, but now most things are available locally," Sablani told IANS.

Source-IANS

Source: http://www.medindia.net/news/jamaica-one-of-the-favorite-locations-for-india-weddings-112193-1.htm

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2012 Year in Review: We're Still Here | ARGNet: Alternate Reality ...

December 29, 2012 ? By Michael Andersen in Features, News?


argnet

Over the years, more than a few alternate reality games, transmedia storytelling projects, and advertising campaigns have warned that December 2012 would mark the end of the world. That shouldn?t come as much of a surprise: you can?t get much higher stakes than saving the world, and fighting against an ancient prophecy with its own pre-existing mythos (however misinformed) can add mystique to a narrative.

In 2009, the alternate reality game?The Institute for Human Continuity?reportedly sparked?hundreds of letters?to NASA?s Astrobiology Institute from people earnestly worried about the coming Apocalypse.?Closer to the date in question, Funcom?s The Secret World offered a series of six missions intended to forestall the End of Days both inside and outside the game. Even Old Spice got in on the harbinger of doom act, using points from six increasingly ridiculous flash games to power a laser cutter that slowly etched additional time onto the Mayan calendar for their absurdist campaign, Old Spice Saves the World.

Proclamations of impending disaster weren?t limited to global catastrophe this year, with Fourth Wall Studios? Elan Lee adding his voice to the chorus?claiming that ARGs are dead at the StoryWorld Conference in Los Angeles.?And yet, 2012 was in many ways a renaissance for alternate reality games and transmedia storytelling, as new sources of funding arise for a thriving community of developers. What follows is a closer look at some of the major events in alternate reality gaming for the year.

A Quick Look at the Industry

The most heartening development of the year is the growing influence of local groups of transmedia developers. Transmedia LA turned to Kickstarter to raise almost $10,000 to develop the alternate reality game Miracle Mile Paradox?to give its members hands-on experience creating a game from start to finish, calling back to the ?training ARG? Orbital Colony. In New York City, StoryCode?s focus was on a more condensed Story Hackathon. Inspired by Storycode?s hackathon, Transmedia SF ran its own Transmedia Jam. The hackathon model will be moving to Los Angeles in 2013, opening even more opportunities.

Established institutions in transmedia funding and support like?Power to the Pixel?and Sundance?s?New Frontier?are ramping up their efforts to provide direction and funding for the field, while new entrants like the?Tribeca Film Institute, the?National Endowment for the Humanities, and the?Canadian Film Centre?have been quick to follow with a variety of programs for prospective developments. On the legal front, Stitch Media?managed to prevail?in a Nova Scotia Supreme Court case revolving around the definition of interactivity for new media projects.

The list of transmedia storytelling platforms available for public consumption grew longer this year, as teams are increasingly viewing the technological infrastructures developed for projects as potential revenue generators. The Shadow Gang introduced Galahad, the platform developed in conjunction with Michael Grant?s alternate reality game for his Bzrk?book series, while Failbetter Games released its StoryNexus platform into the wild, after using it to produce games like?Echo Bazaar?(now known as Fallen London)?and The Night Circus. The year saw the official launch of Fourth Wall Studios? RIDES platform. The company recently laid off the majority of its staff?to shift the company?s focus away from production, redoubling efforts on developing the platform for licensing to partners.?These new platforms join existing alternatives like Social Samba and Conducttr as potential tools for content management.

Return of the Video Game

Alternate reality games like I Love Bees and Last Call Poker serving as promotional vehicles for traditional video games in the past. But few have tried to replicate Electronic Arts? ambitious attempt at fusing video game and transmedia experiences, Majestic. ?Sony returned to that concept?in 2009 with?PlayStation Xi, a console-based alternate reality game that created a game within the PlayStation Home virtual world.

This month, PlayStation returned to their familiar stomping grounds with a sequel,?Xi Continuum. Unlike its free-to-play precursor, players are asked to pay a nominal fee ($8.99) for the full Xi Continuum?experience. The return of?Xi?is one of many video game experiences that seek to directly interweave transmedia elements into the gameplay experience.?For Funcom?s The Secret World, PC-based gameplay is riddled with puzzle missions that require players to search for outside information to piece together clues scattered throughout the MMORPG?s world. These puzzle missions are punctuated by a series of alternate reality games that have?stretched back for years before the video game?s launch and continue today.

Alt-Minds looks to bring mission-based gameplay to a multi-lingual audience, offering versions of the game in French, English, German, and Spanish. The game frames the investigation around a web series. European players can turn to the game?s smartphone and tablet app to use augmented reality to hunt down additional clues at real world locations. Google is also making inroads into the augmented reality gaming market with its?Niantic Project alternate reality game. As a conspiracy-riddled narrative unfolds on the Niantic Project website, players across the globe battle to capture and maintain portals through the ARG?s augmented reality app, Ingress. Hacking portals in the augmented reality app periodically drops media files that advance the narrative, while codes and clues hidden within the narrative updates on the game?s website provide players with additional items and experience for the augmented reality game.

A Surge in Television and Movies

Syfy is looking to bridge the gap between video games and television with its ambitious upcoming project, Defiance. Syfy plans to have events in the online MMO shooter game influence the television series and vice versa, particularly as the endeavor, rumored to cost as much as $100 million, moves into its second season. Initial assets are beginning to proliferate online in anticipation of the show and game?s April premiere, offering a glimpse into the show?s post-apocalyptic universe.

Most transmedia endeavors in the realm of television and movies in 2012 were more modest in scope, seeking to offer curious viewers an amuse-bouche before the main event. For Cinemax?s show Hunted, the amuse-bouche took the form of a five-step job application to work at Byzantium Security, a company with the provocative slogan ?We?re not for everyone. Just the 1% that matters.? Sony created a similar teaser for its Skyfall campaign that challenged visitors to complete a text adventure as their application to MI6. Tim Kring tried a different tact with his fragmented web series?Daybreak 2012, which offered a thematic sequel to the show Touch that?explored the show?s mysterious ?doda? before the show?s second season. Investigation Discovery even created a condensed murder mystery?with a twist ending based on torrid love affair to promote?a reality series hosted by soap opera veteran Susan Lucci.

Even some of the larger movie-themed experiences of 2012 like the viral campaigns for?Prometheus, The Amazing Spider-Man, and The Dark Knight Rises focused on periodic teasers designed to make a big splash, like eccentric trillionaire Peter Weyland?s fictional TED Talk in 2023 for Prometheus and deaddrops containing Peter Parker?s school supplies and Spidey-shoes as part of Mark of the Spider-Man.

Social Samba served as the platform for a handful of the year?s more time-intensive extended television experiences, lead by USA Networks? Suits Recruits. The platform had previously been used for online extensions like Psych?s Hashtag Killer game and MTV?s Teen Wolf: The Hunt, but pushed the platform to new heights. Hearkening back to the Sherlock Holmes game 221B?s team-based gameplay, Suits Recruits required players to assume the role of either a paralegal or legal assistant at Pearson Hardman, share information with their compatriots to crack the case, and navigate the treacherous waters of office politics.

A Return to the Web Series

While traditional television and movies eased away from full-fledged alternate reality games in 2012, the web series community moved to fill the void. Leading the charge was Fourth Wall Studios with the official unveiling of the company?s RIDES platform through a dizzying array of shows, headlined by the Emmy Award-winning Dirty Work. As opposed to aiming for interactivity with the platform, it focused on adding additional layers of multimedia touchpoints to serve as a surround-sound of immersion. Stories ranged from the intensely dark science fiction show Flare to more lighthearted fare like the home shopping channel comedy RVC.

Guidestones was another platform-driven play aimed at rethinking the consumption of web video content: the story was designed to play out through a series of short videos emailed to subscribers at regular intervals, encouraging players to tackle the puzzles contained within in a fixed period of time. With a narrative centered around the very real Georgia Guidestones and a new season coming in 2013, the series matches its novel delivery system with an engaging story.

Tom Hanks also tested the transmedia waters through Tap Joint,?a perplexingly obscure alternate reality game that promoted the animated web series Electric City through a virtual telegraph machine that features prominently in the series. One of the game?s most innovative features was using the mobile version of the website as an instruction manual for the desktop version, a functional application of the narrative possibilities showcased in Randall Munroe?s April Fool?s joke on xkcd this year. Rounding out the big budget celebrity forays into the web series space,?Anthony Zuiker paired up with Yahoo and Norton Anti-Virus to produce?Cybergeddon, providing viewers of the chance to?team up with the show?s cyber-sleuths.

Some of the most engaging experiments in transmedia storytelling of 2012 came out of the established YouTube creator community. To support MyMusic, an over-the-top comedy about a radio station run by the physical manifestations of music genres, Benny and Rafi Fine started a series of weekly shows that have effectively brought the show?s fictional radio show to life. MyMusic serves as wish fulfillment for everyone who secretly fantasized about listening to the stations featured in WKRP in Cincinnati and NewsRadio. And then, there?s the Lizzie Bennet Diaries: a modern retelling of Pride and Prejudice spearheaded by Bernie Su and Hank Green that somehow manages to find endearing qualities in the the most unlikeable characters of the source material. It?s a rare Pride and Prejudice adaptation that keeps me coming back to find out what?s going on in the lives of ?Ricky? Collins and Lydia Bennet.

The Indie ARG Space

It?s getting increasingly difficult to draw the line between the indie space for alternate reality gaming and their better financed compatriots. Any one of the games I mention here (and many that I don?t) could easily claim I mislabeled them. Take, for instance, ZED.TO, a Toronto-based alternate reality game that held a series of elaborate live events that offer live theatrical experiences that rival many of the outrageous stunts pulled off during Tim Kring?s Conspiracy for Good. Similarly, the quality of the radio drama featured in the We Are the Earthborne ARG leaves me nostalgic for the halcyon days of audio dramas. I can?t even begin to make sense of TVTropes.org?s recently concluded alternate reality game, The Wall Will Fall, but its almost perverse complexity riddled with meta-references and in-jokes seems perfectly tailored to the community?s near-herculean organizational prowess. Alternet Reality delves into the horror genre through intense, live streaming challenges where the fictional characters? fates depends on players? ability to crack the case in real time.

The independent ARG that stuck with me the most this year, however, made no attempt to create the illusion of being anything but an indie project. On a lark, ARGNet founder Steve Peters announced an insta-ARG experiment parody of World Without Oil dubbed?World Without Helium. The Mega Hard Wood Group emerged from that framework, exploring the serious topic of a world facing a helium shortage in the most whimsical manner possible. The game?s protagonist William Sawtooth III decided that if corporations can be people, people should be able to function as corporations as well. So Sawtooth sold shares in his personhood, putting his life at the whims of his shareholders. The game only ran for two weeks, but every day brought a new relatively simple yet ridiculous challenge delivered through a podcast to recover William Sawtooth?s shares from the Mega Wood Group board of directors that still managed to emerge organically from the story. Other games like Work With No Pants?also embraced the absurdist aesthetic to great effect.

Persistence of the Serious Game

One of the most powerful serious games of 2011 returned to the USC campus this fall. Reality Ends Here was designed as a way of encouraging USC?s freshman film students to continue the practical experimentation and creative spark that got students admitted to the School of Cinematic Arts in the first place outside the classroom context. The project?s inaugural year won Indiecade?s Impact Award. Reality Ends Here returned to meet a new crop of incoming students this fall. The year?s projects included everything from a massive science fiction supercut remix, vignettes from an Israeli soldier?s struggles in the military, and a film created using Google Maps in place of a camera.

Education was a popular topic for serious ARGs this year, with?World Without Oil creator Ken Eklund returned to the space for?Ed Zed Omega, a game about high school dropouts with a twist. Instead of using Ed Zed Omega to encourage students to work with the current educational system, the game follows six fictional teens to address what steps high school drop-outs take when they make that decision.?ARGs were even used to promote attending Easter services for Long Hollow Baptist Church, through the campaign Who is Phillip Randoll. A light puzzle-driven narrative was used alongside out of home advertisements to build up anticipation for church?s Easter drama, The Fortunate Death of Phillip Randoll.

Books and Puzzle Challenges

For the book publishing industry, 2012 was dominated by a continuation of existing projects. 39 Clues continues to push through its second series, Yomi Ayeni?s Clockwork Watch steampunk graphic novel shipped,?and the upcoming transmedia series The Karada has been teasing its eventual release with the Wattpad story All Your Fates. Eli Horowitz, author of the recently solved puzzle book The Clock Without a Face, recently released The Silent History, a book designed exclusively for iDevices that can unlock location-specific stories for its readers. For non-fiction resources, 2012 saw the publication of Andrea Phillips??Creator?s Guide to Transmedia Storytelling?and Tyler Weaver?s?Comics for Film, Games, and Animation.?There are also a number of transmedia book experiences set to come out in 2013,?including Thomas Greanias thriller The Alignment: Federal City and Mark Staufer?s lucid dreaming exploration The Numinous Place.

Oddly enough, some of the most exciting news items relating to the publishing world are tied to already published books. At ARGFest this year, it was announced that there are four meta puzzles hidden in Dave Szulborski?s book, This Is Not A Game?that have remained hidden within the book for over seven years. Ernest Cline also revealed that his book?Ready Player One contained meta-puzzles that mirrored the novel?s plot, and offered up a 1981 Delorean as the prize for the first to complete a series of three increasingly difficult challenges. First, competitors needed to find a secret room in an emulated Atari game created for the challenge. Next, puzzlers had to collect 80?s-themed items in Richard Garrett?s Facebook game, Ultimate Collector. Finally, everyone to clear the first two challenges were asked to set a new world record on one of six classic video games. Within eight days, the contest?s winner set a new world record on Joust, and Cline gave the Delorean away on G4TV.

A handful of other major puzzles hunts concluded their multi-year runs. For?The Clock Without a Face, the last of twelve clock faces was located after players spent two years scouring the book for clues. No one solved the puzzle behind the series of puppet pirate videos We Lost Our Gold, but the creators decided Hurricane Sandy irreparably damaged the puzzle trail, dug up the treasure, and donated the money to relief efforts.?Meanwhile, Real?Escape Game, a narrative-driven series of puzzle adventures, made its way to the United States from Japan with a number locked room mysteries.

Final Thoughts for 2012

In spite of all the talk about the end of the world in 2012 and ARGs being dead, we?re still here. The games discussed above represent only a small sampling of the alternate reality gaming and transmedia storytelling spaces, and I expect that problem to get more difficult every year. Frankly, I wouldn?t have it any other way. Readily available resources and innovative tools are lowering the barriers of entry for creation, and revenue streams are increasingly integrated into experience design beyond traditional advertising revenues through Kickstarter campaigns, live event admission fees, product integration, the sale of tangible items, and subscription services.

Hints at major campaigns for 2013 are already beginning to surface. JJ Abrams? new?Star Trek film hid a sign-up page for a new viral experience in the film?s newest trailer, and Google?s?Niantic Project game is still in closed beta, with prospective players chomping at the bit to start competing for world domination.?Animism has returned for a second alternate reality game launching on January 1st with Grind City University, there?s bound to be something for everyone.

I inevitably neglected to mention more than a few key moments of the year, like?Homestuck?s Adventure Game raising almost $2.5 million on Kickstarter, an international art heist game that culminated with an event at the European Parliament, or my unrepentant glee at finally getting to hear Jack and Eugene bicker as I play Zombies, Run.?Feel free to share your own favorite moments in the comments, or check out our look back at the highlights from 2011.

Comments

Source: http://www.argn.com/2012/12/arg_year_in_review_2012/

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Saturday, December 29, 2012

Los Angeles on Wednesday, in a buyback programme mayor Antonio Villaraigosa anno...

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Source: http://www.facebook.com/uzbekistannewsnet/posts/460547104006247

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Man shot dead as police clash with Shi'ites in Saudi Arabia

RIYADH (Reuters) - Saudi Arabian police shot dead a Shi'ite protester in the country's oil-producing east late on Thursday, local activists said on Friday, bringing the death toll from clashes in the restive area to 12 this year.

They said police had opened fire on protesters demonstrating about the detention of people from the Qatif district, killing 18-year-old Ali al-Marar and injuring six others.

The authorities confirmed in a statement that a man had died but contradicted the activists' account, saying a security patrol had come under fire and shot back in self defense.

The spokesman for the Eastern Province police said the routine patrol was attempting to intercept rioters who had blocked a road with burning tires when it came under fire from several sources, including the man they shot dead. Police said he had a handgun.

Activists said security forces in two sports-utility vehicles had shot "indiscriminately" at the demonstrators in central Qatif and fired at people on rooftops.

Qatif, one of two large Shi'ite population centers in the kingdom, has suffered unrest since early 2011, with protesters complaining of persistent discrimination in the Sunni-dominated state, and at the arrest of local people.

The world's top oil exporter and birthplace of Islam adheres to the puritanical Sunni Wahhabi Muslim school, which views Shi'ites as heretical.

Saudi Shi'ites say they lack the same job opportunities as Sunnis, that their neighborhoods receive inadequate state investment and that the authorities stop them building places of worship.

Some Qatif activists accuse the government of crushing the protests by shooting at demonstrators, intimidating locals with constant armed patrols, and detaining people without laying charges or bringing them to trial.

Saudi authorities say they do not discriminate against Shi'ites, pointing to King Abdullah's efforts to include them in the advisory Shoura Council and to his foundation this year of a centre to study different Islamic sects.

They also reject charges of heavy handed policing, saying all the shootings this year have occurred after police came under attack by rioters.

They have accused rival Shi'ite power Iran of stirring up the unrest, a charge Iran denies.

Although Saudi Shi'ites live mostly in the crude-producing Eastern Province, protests have not targeted energy production and both oil and gas facilities are heavily guarded.

(Reporting by Angus McDowall)

Source: http://news.yahoo.com/man-shot-dead-police-clash-shiites-saudi-arabia-101841719.html

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Karen S. Exkorn: Five Tips On How To Say The Right Thing All (Or At Least Most) The Time

Say What You Mean, Mean What You...What'd You Say?

You know how sometimes you use an expression without thinking about its meaning? I did just that recently, and it came back to haunt me.

I'd written a fun and upbeat article about "Happy Holiday Sex." It included sexy tips and a sentence about how dealing with sugar-crazed kids or dysfunctional family members "does not necessarily put you in the mood...unless that mood involves killing someone."

I'd written that article many weeks ago. The article was published just days after the Newtown tragedy.

Upon re-reading it, I honestly hadn't remembered writing that line. It was a throwaway line, an attempt at light-hearted humor. But my heart grew heavy as I read it. I quickly contacted the publisher, who just as quickly deleted the line.

That's when I started to assess my use of language -- specifically those expressions I'd come to use everyday without even thinking about them. I heard myself saying things like, "I'd die if I ever wore something like that!" or "That joke kills me!" Even using the word "deadline" started to bother me.

Meanwhile, I'd spent years as a management consultant, coaching executives on the importance of finding just the right words or expressions to use in their keynote speeches or business pitches. I'd emphasized the weight that a single word holds. Words have power, and the power of one word can mean the difference between a positive or negative audience reaction. It can also mean the difference between the making or breaking of a business deal, or even a relationship.

Five Tips on How To Say the Right Thing All (or at least most) of the Time

Mirror Mirror
Observe yourself. Your words define who you are and how you are seen in the world. What expressions do you use on a daily basis? Are you using "loaded" words or expressions that really don't represent who you are? My teenage son Jake pointed out that I constantly used the expression, "It is what it is." He said, "Mom, it doesn't sound like you. It sounds kind of negative." I realized that he was right, and I'm making a conscious effort to stop saying it. Remember, people judge you by the words you use. Be mindful of what you're saying.

Think First. Speak Second.
Words can help. And words can hurt. Even though spoken words seem to disappear into the air, they can have a way of landing inside someone's heart and remaining there for a very long time. When you're feeling a positive emotional charge, it might be okay to shout out, "I love you!" but when you're feeling a negative emotional charge (i.e. in the heat of the moment during a fight with a loved one), it might not be okay to shout out, "I hate you!" The best advice a marriage counselor ever gave my husband and me was to "Think before you speak," especially during a highly emotionally charged situation.

Let Your Body Talk -- or Shout!
Your body speaks louder than your words when you're communicating in person. Oh sure, you can use words to tell someone that you care, but if your arms are crossed in front of your chest and your eyes are trying to peer over his shoulder to see what's on TV, then your words are the equivalent of what you'd scoop up in the dog park. This happens quite often in the business world. Everyone is multi-tasking to the point where when an employee tries to share an idea and others are tweeting and texting and adding empty "Uh huh's," that idea is never received, and the employee feels like the equivalent of that dog park pick-up. So, make sure that you use open body language (arms uncrossed and eye contact) to express your ideas or show that you're openly listening.

Talk to Yourself
Be aware of the words you use when you're talking to yourself. Psychologists have done studies on the effect of self-talk and its powerful effect on the unconscious. If you're constantly saying to yourself, "I'm so stupid" or "I can't believe I just said such a dumb thing," then you probably will continue to say and do dumb things. It's self-fulfilling prophecy. On the other hand, if you constantly say to yourself, "I'm so smart" and "I just came up with a brilliant idea!" then you will probably continue to do and say smart and brilliant things. Studies also show that even if you don't actually believe that you're all that smart, by constantly telling yourself that you are, you will be!

Say EEEE.
Say "EEEE." Notice what happens to your mouth. It actually pulls up the corners of your mouth so that you're smiling. A New York Times article entitled "A Language of Smiles" by Olivia Judson () states that "The mere act of smiling is often enough to lift your mood...(and) influence your emotional state." Think of the words that causes you to smile; they use the "EEEE" sound -- "happy," "glee," "sunny," "silly," me." If you can incorporate "EEEE" words that connote positive feelings and use those words, you will enhance both your own mood and the mood of your listener.

Just remember, what you say matters -- whether it's to yourself or others. Communicating with the right words can mean a world of difference about how you feel about yourself, and the way you are perceived by others. What if you make a mistake and say the wrong thing?There's always the option to use those powerful, magic words, "I'm sorry." And if you write the wrong thing? Well, as I learned, there's always the option of speaking up and using that magic "delete" key.

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Follow Karen S. Exkorn on Twitter: www.twitter.com/@52Shades

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Source: http://www.huffingtonpost.com/karen-s-exkorn/better-communication-five-tips-on-how-to-say-the-right-thing_b_2345662.html

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